﻿using PlayerStatsSystem;

namespace Utils.ModuleAHP
{
    /// <summary>
    /// 
    /// </summary>
    public class CustomAHPStat : AhpStat
    {
        public override float MaxValue
        {
            get
            {
                if (_MaxValue == 0)
                    return base.MaxValue;

                return this._MaxValue;
            }
        }


        public float _MaxValue { get; set; }
    }
}
